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Stronghold hd mods
Stronghold hd mods






Furthermore, it's illogical - a worker would always prefer to deposit his goods in the closest area he 's less work for him. A single stockpile hugely impacts the ability to freebuild. There's merits to it eg, if you're in sandbox mode and building a large city on a 400x400 map, a single stockpile makes your city horribly inefficient.

stronghold hd mods

This simply feels like an artifact of a really old RTS (along with things like lack of keyboard shortcuts for buildings). I would guess that if this game were to be designed in 2016, things like multiple usable stockpiles would be included. Originally posted by ~=F1NE$T=~:while the key is to point everything at one place and make use of it (it's also helpfull at defend, as how the game is supposed to be build a Castle and fullfeel the needs of resources, not create ♥♥♥♥ tons of small villages for every resource on the map I am not ignoran't, cause I am the one of maybe only 3 persons who actually are subscribed to this forum and help people with the problems, I can act to the person which need help how i like to, no matter if it is an ignorant answer in they eyes or not - I still help! Ģnd point: after your empty your first stockpile and delete it or delete it as fast as the game starts before the resources spawn you can place your stockpile anywhere you wan't as the heart of your city. there is no more existing shortcuts, on everything else you just click. Mouse-wheel - swap centre camera on players keeps(both you and enemies) Shift + number 1-9,0 - Add the selected units to the already existing groupĪlt + number 1-9,0 - Remove the already existing group(not disbanding units, just removes the group)

  • Set the Main Gate portcullis to the open position untill I can work out why it wont animate.Ctrl + number 1-9,0 - Create a group consisting of these units/ Overwrite an already existing group by a new one.
  • Removed Wear and Tear on Towers, Mustering Hall and Bunkhouse, you should now be able to build on all floors.
  • All pieces now require the Stonecutter workbench.
  • All doors and gates open and close automatically for players.
  • Makes them indestructible unless removed with the Hammer.
  • Removed Wear and Tear from nearly all pieces, intention was for people to be able to build on all floors of all the pieces.
  • Fixed Small and Medium house doors having wonkey collider's.
  • Extended the range that doors open by 0.5m.
  • Added 2 more Well's (Ground Level, round and square).
  • Outer Wall Tower Transition Game Objects: 5 Outer Wall Tower Round - End Game Objects: 5 Outer Wall Covered and Capped Game Objects: 5

    stronghold hd mods

    Wall Two Floor with Nest, capped Game Objects: 5

    stronghold hd mods

    Wall Two Floor with Ladder Game Objects: 4 Snap Points: 2 (Easier to snap walls to this, than this to walls) If you like what I do and want to support me.

    stronghold hd mods

    Hausmaster from Odins Discord for helping me with custom mono behaviour's. So it would go something like:- Bunkhouse - Uncapped Wall - Capped Wall - Uncapped Wall - Tower Credits If you intend on having the Bunkhouse in your design it is best to start with it, easier to snap walls to it than the other away around.įor the walls you will need a capped piece inbetween each uncapped piece. (Not much I can do the models came like it sorry) Usage Some of the stairs are a bit steep for Valheims Physics and as a result require you to run up them and you slide down them.

    #STRONGHOLD HD MODS MOD#

    Works best with a mod like Gizmo and/or a free build camera mod. If this well is removed or destroyed, the 100m sqaure of land it created will also disapear (And most likely anything on it). Yes the well looks like it floats, just place it. There is a Well included that will level a 100m square of land at a height of 5m.






    Stronghold hd mods